Doesn't really matter, it's the journey that counts. Until he stumbles upon the story of the other boy, and he sees a dimly flickering light somewhere in the forest. And wherever he can find gigs, people only seem to care about doing things cheaply. He wants to create things - but with others. Writing and visual arts feel hollow, mostly things to be pursued alone. No picnic for someone with a slight case of arachnophobia. Every branch turns out to be a spider's leg. He feels like he has a little bit of talent, but no place to apply it. For him - or rather, for the people playing him - it's the journey that counts.Ī slightly older boy, maybe aged 29 or 30, feels trapped in a different kind of forest. Now he's here, he has to try, to see what's next. He might make it out of here, he might not. Only to realize the branch is a giant spider leg. Jumps over a chasm filled with spikes, looks up at another branch. And so he climbs up a branch, evades a trap. To use what the forest offers him to escape. An eerie silence has fallen over the place. This entry was contributed by Daniel Wagner - the co-founder and creative director of indie development studio Monokel that today released the dystopian cinematic puzzle-platformer White Shadows on PS5, Xbox Series X|S and PC.Ī little boy, maybe aged 9 or 10, is trapped in a dark wood. Why I Love is a series of guest editorials on intended to showcase the ways in which game developers appreciate each other's work.
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June 2023
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